By Colin Moock

Up-to-date to hide Flash MX, the most recent model of Macromedia Flash, ActionScript for Flash MX: The Definitive advisor , moment version is the single ebook no critical Flash developer may be with out. writer Colin Moock, probably the most universally revered builders within the Flash group, has additional countless numbers of recent code examples to teach new Flash MX concepts within the genuine global: the way to draw circles, store info to disk, convert arrays to onscreen tables, create reusable elements, and preload variables, XML, and sounds. The book's language reference on my own has approximately doubled from the 1st variation, with greater than 250 new sessions, gadgets, tools, and houses. you can find exhaustive assurance of dozens of undocumented, under-documented, and mis-documented positive aspects. besides the recent fabric, Colin Moock has meticulously revised the total textual content to comply to Flash MX best-coding practices. From sending info among videos to making getter/setter houses, the hot variation of this ebook demystifies the often-confusing new beneficial properties of Flash MX, giving builders easy accessibility to its strong new services.

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Extra info for ActionScript for Flash MX: The Definitive Guide, Second Edition

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When all the questions have been answered, the number of correct answers is tallied, and the user's score is displayed. Figure 1-4. 2 Building the Layer Structure When building Flash movies, it's important to organize your content into manageable divisions by keeping different content elements on individual layers. Layering content is a good production technique in general, but it is essential in Flash programming. In our quiz, and in the vast majority of our scripted movies, we'll keep all our timeline scripts on a single isolated layer, called scripts.

Using ActionScript, we can alter an instance's location, size, current frame, rotation, and so forth, during the playback of our movie. If you're unfamiliar with movie clips and instances, see "Working with Movie Clips and Buttons" under Help Using Flash before continuing with the rest of this book. 7 The Event-Based Execution Model The final topic in our overview of ActionScript fundamentals is the execution model, which dictates when the code in your movie runs (is executed). You may have code attached to various frames, buttons, and movie clips throughout your movie, but when does it all actually run?

OnRelease = function ( ) { ... } The event handler waits patiently for the user to click button 1. gotoAndStop("q2"); The first line sets our variable q1answer to 1 (the other answer buttons set it to 2 or 3). The q1answer variable stores the user's answer for the first question. However, as a matter of good form, we provide not just the name of the q1answer variable, but also its location in relation to the button. " The keyword this represents the button itself, while _parent is the button's parent movie clip.

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